What do you do when your work is used against you? This is a question that Auto, leader of the Eraserheads, faces when an unforeseen and dangerous situation wreaks havoc on everything he's built. It's up to him and his right hand, Code, along with their team of expert car thieves to figure out who's behind the attacks on their livelihood. When a crafty con woman named Smiley and a mysterious businessman named Boots step onto the scene, every player becomes a pawn in a war that is taking over The Trap.